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Tag Archives: Prop Modeling
Horse Slayer Textured
Working on a decorative paint style for the sword.
Posted in Uncategorized
Tagged 3D, 3d Art, 3D Weapons, 3ds Max, Game Art, horse slayer, Prop Modeling, Swords, weapon modeling
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Claw Progress
The handle’s material is getting better but still not quite what I want yet.
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Tagged 3D, 3d Art, 3d props, 3ds Max, Game Art, low poly, Prop Modeling, zbrush
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Doorway Wireframe
This is a redo of part of a dug-up celtic ruin I made for Level Design over a year ago at the Art Institute of Pittsburgh.
Doorway Textured
I sculpted a hipoly first in Zbrush and then exported it and the low poly retopologized model into xNormals where I baked out all the maps I needed.
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Tagged 3D, 3d Art, 3ds Max, environment modeling, Game Modeling, Prop Modeling, xnormals, zrbush
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Jukebox textured.
First pass at texturing this thing.
Water Heater Textured
Got stuck doing anotehr basement fixture for Modus Operandi. Guess I did good enough a job on the Boiler they let me do a water heater as well.
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Tagged 3D, 3d Art, 3ds Max, Environmental Modeling, Game Art, Prop Modeling, zbrush
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Fishing Spear Base Mesh
For a tropical environment
Bamboo Windchime fully textured
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Tagged 3D, 3d Art, 3d Environment, 3ds Max, Game Art, Prop Modeling
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