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Killbot with updated material
Took a second pass at the killbot material and shader. Actually managed to simplify it and make it look a heck of a lot better. Modeled in 3DS Max, textured in Photoshop and rendered with UDK
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Tagged 3d Art, 3D materials, 3D Modeling, 3D shaders, 3ds Max, Game Art, killbot, photoshop, robot, UDK, Unreal, UNreal Development Kit
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Killbot with Toon and Sobel Shaders
Played around with shaders in UDk and made a toon shader and a sobel edge detection shader. Needs some work but it does suit the model pretty well.
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Tagged 3D, 3d Art, 3D Modeling, Game Art, killbot, robot, sobel shader, toon shading, UDK, UDk materials, Unreal, UNreal Development Kit
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Killbot Wireframe
made a Final Fantasy 7 style killbot this morning and I thought I would post it.
Robot Wireframe
A robot I whipped up this morning. Starting the hi-poly tomorrow
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Tagged 3D, 3d Art, 3D Modeling, 3D Studio, 3DS, 3ds Max, robot
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