Tag Archives: robot

Killbot with updated material

Took a second pass at the killbot material and shader. Actually managed to simplify it and make it look a heck of a lot better. Modeled in 3DS Max, textured in Photoshop and rendered with UDK

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Killbot with Toon and Sobel Shaders

Played around with shaders in UDk and made a toon shader and a sobel edge detection shader. Needs some work but it does suit the model pretty well.

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Killbot Wireframe

made a Final Fantasy 7 style killbot this morning and I thought I would post it.

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Robot Wireframe

A robot I whipped up this morning. Starting the hi-poly tomorrow

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