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Killbot with Toon and Sobel Shaders
Played around with shaders in UDk and made a toon shader and a sobel edge detection shader. Needs some work but it does suit the model pretty well.
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Tagged 3D, 3d Art, 3D Modeling, Game Art, killbot, robot, sobel shader, toon shading, UDK, UDk materials, Unreal, UNreal Development Kit
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