Tag Archives: UNreal Development Kit

Killbot with updated material

Took a second pass at the killbot material and shader. Actually managed to simplify it and make it look a heck of a lot better. Modeled in 3DS Max, textured in Photoshop and rendered with UDK

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Killbot with Toon and Sobel Shaders

Played around with shaders in UDk and made a toon shader and a sobel edge detection shader. Needs some work but it does suit the model pretty well.

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chasm update 3

an update on the chasm scene. Added a custom fog material to a plane I have hovering a foot about the ground and I added some vines and hanging moss to the shrine/gazebo thingy

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Chasm update 2

an update on the chasm scene. Added a custom fog material to a plane I have hovering a foot about the ground and I added some vines and hanging moss to the shrine/gazebo thingy

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chasm update 1

an update on the chasm scene. Added a custom fog material to a plane I have hovering a foot about the ground and I added some vines and hanging moss to the shrine/gazebo thingy

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Chasm WIP 2

WIP of a chasm environment I am working on.

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Chasm WIP 1

WIP of a chasm environment I am working on.

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Lantern in UDK 2

a lantern I made because I like making pretty things. Modeled in Max, textured in ZBrush and rendered in UDK. If I can figure out the weird flame color distortion I would be a happy bivalve.

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Lantern in UDK

a lantern I made because I like making pretty things. Modeled in Max, textured in ZBrush and rendered in UDK. If I can figure out the weird flame color distortion I would be a happy bivalve.

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Lantern WIreframe

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